Saturday, November 16, 2019

A Brave New World: Out of Character Post 1: Set up notes

So, here goes.

I like Fallout a lot and after recent disappointments (cough cough **Fallout 76** cough cough) have gone to my standby fixes of Skyrim SE and Fallout 4 for the Xbox One. I figured I’d do a POV and background notes blog just to keep my hand in the game and see if I can keep things running this time.

I’m thinking that I’ll play a ‘Nora’ who is ex-Military Intelligence before she came back to Boston, hooked up with Nate (who was a soldier, Supply Clerk here in Boston) and had a lovely baby boy named Shaun. Then the bombs fell. They rushed to Vault 111 and were cryogenically frozen and kept in stasis for 200 years.

Still working on some details, like her name and looks, as well as a mod list of goodies.  I’ll start with the mods. I’m going with a lot of ‘cleaning up’ mods, a few item mods, and character mods. Typically I use one or another Alt Start Mod, because you really get tired for waking up in Vault 111 EVERY time. This time I won’t, my character will be waking up in the Vault with a burning rage to find the Scarred Man and killing him.

Bio: 

Emerald Anne Dante-Cooper was officially a ‘legal clerk’ during her time in service and retired after escaping the mayhem of the Anchorage attack and recovery January of 2077. That isn’t quite the truth, she was there for training, as a field agent for the US Military Intelligence groups. Her team was caught up in the attack and deployed extensively behind enemy lines to weaken enemy elements, and gather intelligence. She was key in the recovery of several key pieces of intel and tech, including two suits of Chinese stealth armor. With that last intel coup, she and her team were withdrawn from the field as the liberation of Anchorage ended. She consulted with Virtual Strategic Solutions  Inc (VSS Inc) on the suit as one of them was encoded to her biometric signature and she’d commute to the DC region about once a quarter to ‘converse with her law firm’s ‘Senior Partners’ for about a week or so as cover for her work with the research team.
After she wakes up in Vault 111, she’ll be furious and most likely a danger to herself and others as she steps out of the vault. Over time she’ll assist folks where she can, kill folks she deems ‘too dangerous’ to live, and will be a bit cold and sarcastic at first but will step back into the role of a leader as she works with the Minutemen and other factions.
Slowly she’ll find out about the ‘Scarred Man’ and the Institute and won’t like what she’s hearing.

Personality:

At the beginning, she’ll be angry and focused on finding the ‘Scarred Man’, working reluctantly with others as her conscience drives her to break away from her vendetta to assist the Concord remnants of the Minutemen, rescue the Brotherhood of Steel team at the police station. She’ll get involved with the Mechanist due to the rampant assaults of countless robots killing everyone they encounter. She will look into the Railroad to see what help they could be with the Institute as it seems that they are the only ones that know anything about it.
Slowly the leader she was in the military will emerge and she will start developing the Minutemen into a force to be reckoned as it seems that none of the others are invested in helping others outside their own group. She’ll use the Railroad for intel and to follow up on it. She will eventually split with the Brotherhood (most likely in a very bloody way aboard their airship) and there will come a point where she will break with the Institute. (Haven’t decided when yet).

Gear:

Armor: She prefers light armor, and with the recovery of the stealth suit that was sent to her to work with the team at CTI, she’ll use it most of the time afterwards. She will, on occasions, use power armor as needed as she has some experience with it and there will be times that she won’t be able to do her usual ‘subtle’ style of combat and nothing says ‘hello’ like an armored walking tank when putting boot to arse.
Weapons: Silence is a primary concern of hers, starting off she’ll work for a silenced weapon ASAP to put some range to her attacks and a knife is her favorite tool in the field. She’s quick, silent and can kill without wasting valuable ammo or being heard. She will trend towards Semiautomatic pistols, blades and rifles over heavy weapons or energy weapons. Though in a push, she will use them as well.

Mods Used: 

The Sole Survivor’s Military History: I like the idea of her waking up as a hardened Covert Operator with serious experience from her time in Anchorage. Starting out she’ll be a Navy Officer (O-5, Commander, Billet 1130 Special Warfare Officer), with Severe Combat Deployments (Level 25 starting off. Most of the time she was behind the lines but she was involved in the most telling battles of the War)
The Unofficial Fallout 4 Patch: Cause well some of the bugs are pretty nasty and the mod fixes a lot of quest issues
Enhanced Morgan’s Spacesuit and Enhanced Chinese Stealth Armor: I use the Creation Club content when I can get it free or cheap and I like both suits (Got them free too) and these allow me to make versions of them without the helmets (Which I don’t like so much)
The Watts Fusion Battery: In her time working with VSS, Emerald learned a thing or two about these and knows how to utilitize them. I picked this one because I like power and HATE running wires through the settlements.
Militarized Minutemen: I like the Minutemen and this puts them more on part, IMHO, with the rest of the factions and makes them a bit more diverse in appearance. I mean the revolutionary era clothes are nice but if you could find military grade armor, wouldn’t you use it?
Corpses Glow w/Scrapper Perk:I HATE looking for bodies in underbrush, HATE HATE HATE. This keeps my blood pressure down.
Ponytail Hairstyles by Azar: I like the looks of his long hair and dreads. Sue me.
Improved Map with Visible Roads: Just because I hate the vanilla map. If I can find a better one I will
Portable Junk Recycler: I like this a lot, particularly in combination with another mod.
Salvage Beacons: This is that other mod. I finally have a use for Marcy. I, if I get the 1 rank of Local Leader on Emerald (She was a spy and officer, so she might be more sociable than some Sole Survivors I made), and this makes it so I craft at the chem station a beacon and when I start getting loaded down with goodies, put them in a box and pop in a beacon. Out comes Marcy, who picks up the goods and wanders back to Sanctuary.
MRE’s: I used to joke about having eaten C-Rations that were older than my parents so why not have old fashioned Meals Ready to Eat? (Three lies in one folks!)
Keep Radiants in the Commonwealth: While I don’t mind marching out to Far Harbor (Fah Hahba) to get the widget of doom for this or that faction, I really DON’T WANT TO.
Eli’s Armor Compendium: Oh I like more clothing.
Camp Tenpines Bluff Redux, Sanctuary Hills Overhaul Redux, Circle the Wagons - Red Rocket, Fort Abernathy, Pulowski VIP Shelters, Sunshine Tidings Overhaul,  Buildable Fallout 76 Watchtowers, Greenwood Nursery Settlement: Who wants the same old/same old? I love the amount of details in these settlement rebuilds and it’s nice to change things up.
Wasteland Radio Vols 1 thru 3: New Music
Winter Redone: It is nice to see snow where I don’t have to feel it. :D Starting slow on the weather, looking into other mods so I might wind up with something else, it has to have WINTER weather though having froze my butt off in Maine I know you won’t see NO snow throughout an entire winter.,